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Description

More people are playing video games than ever before, and yet much of the work of their production remains obscured to us.

Deploying a Marxist approach, Jamie Woodcock delves into the hidden abode of the gaming industry, unravelling the vast networks of artists, software developers, and factory and logistics workers whose material and immaterial labor flows into the products we consume on a gargantuan scale. Beyond this, the book analyzes the increasingly important role the gaming industry plays in contemporary capitalism, and the broader transformations of work and economy that it embodies. Woodcock also presents game-play itself not as a “deviant activity,” as it is often understood, but as a commentary of estrangement from contemporary forms of work. In so doing, it offers a fresh and much needed analysis of a sector which has for too long been neglected by scholars and labor activists alike.

 

Author Bios

Dr. Jamie Woodcock is a researcher at the Oxford Internet Institute, University of Oxford. He is the author of Working the Phones, a study of a call center in the UK inspired by the workers' inquiry. His current research involves developing co-research projects with workers in the so-called gig economy. He is on the editorial board of Notes from Below and Historical Materialism.

His current research focuses on digital labor, the sociology of work, the gig economy, resistance, and videogames. Jamie completed his PhD in sociology at Goldsmiths, University of London, and has held positions at Goldsmiths, University of Leeds, University of Manchester, Queen Mary, NYU London, Cass Business School, and the London School of Economics.

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Publication date: July 2, 2019

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